Digital Pedagogy

 

Digital pedagogy is about

knowing when to use and when not to use technology for learning. More specifically, it is not simply the use of technology for technology’s sake, but a deeper understanding of how to incorporate digital tools to enhance discovery and problem solving, engage learners and improve the learning experience. Digital tools can include open educational resources such as e-books, learning technologies such as response systems, learning management systems, or MOOCs, or visual tools such as PowerPoint, video or digital storytelling, just to name a few.

This is important because

our learners are citizens of a highly increasing digital world often described as a knowledge society. But using digital tools does not make a thoughtful digital learner. As educators it becomes our responsibility to understand the digital world, the ethical implications of using digital tools, and the educational opportunities that can be achieved through the use of digital tools. It means being critical in our pedagogical evaluation of these tools to inform and educate our students. For example, knowing how to use PowerPoint is vastly different than knowing how to effectively communicate using PowerPoint.

More disciplines have moved into the digital realm

such as Digital Humanities where digital tools and methods are applied to fields such as literature, history and philosophy. It includes evaluating and researching the impact of computers on these fields. Here is an interesting article on that topic: What is Digital Humanities and What’s It Doing in English Departments (2010).

To have digitally literate students

we need to have digitally literate faculty. To be digitally literate means having the ability to evaluate and use information technologies and the internet. Often we think our young students, who are always on their phones communicating with friends, are digitally literate but we know that many have gaps in their knowledge. The assumption that they know how to create, share, and evaluate digital resources may not be completely accurate. 

These two articles will help clarify what is digital literacy is and how it fits into higher education. 

Article 1: Digital Literacy: An Evolving Definition looks at the three pillars of digital literacy: finding and consuming digital content, creating content, and sharing and communicating content.

Article 2: Knowing the Difference Between Digital Skills and Digital Literacies, and Teaching Both reminds us to go beyond the what and how of technology and ensure the why, when, who, and for whom technology is adressed in the classroom.  The latter 4 Ws are discussed as a way to promote a deeper understanding of digital literacy via lesson activities. 

Connect with Teaching and Learning

to find out more about digital pedagogy at UFV and to assist you in adopting more technology into your lessons. 

Join the Discussion

Click here to see what your peers are saying about Digital Pedagogy and how they implement it in their courses. 

ETS manages a Facebook discussion board that you can participate in and become an active member of the Digital Pedagogy Learning Community. 

Tools and Resources

Let us recommend a few excellent resources on digital pedagogy. These resources outline ways digital pedagogy has been effectively implemented in education and will give you a solid understanding of what digital pedagogy is and how it can help your students achieve learning outcomes.  

How an Experiment in 3-D Printing Illuminated Our Humanities Classroom - The Chronicle of Higher Education (Commentary)

Often we at ETS hear, 'This new technology is cool, but how would we use it for learning?" This article helps answer the question, "Would we be able to use such technologies in...a classroom without reducing them to a sideshow or gimmick?" It offers practical examples, such as using "blended reality" in the classroom leaving students with a "bolder critical edge."

"technology can forge ties between a range of environments and communities both past and present"

Digital Pedagogy Lab (Website) 

As their homepage states, the "Digital Pedagogy Lab is part of the educational outreach of the Hybrid Pedagogy Inc. 501(c)(3) non-profit and focuses on the implementation of critical digital pedagogy in education at all levels." There is something here for everyone interest in DigiPed, and it's a great springboard into the many areas of the topic. 

Horizon Report - 2017 Higher Education Edition

A revealing look at technology in education today, in the near future and in five years, plus its many challenges. This report is published by the the New Media Consortium (NMC) and the Educause Learning Initiative. 

Teaching in a Digital Age (eBook)

An exceptional open source eBook - You will almost certainly find useful tools in its 12 comprehensive chapters. Try downloading the eBooks.(ePub or .mobi version) and read in on your phone or tablet. You'll find it a surprisingly refreshing change from the hard copy. 

Theory and Practice of Online Learning (eBook)

Another exceptional and free resource for online instructors. I found Unit 15, Supporting the Online Learner by Judith A. Hughes, to be especially useful as an online instructor. 

remember to Join the Discussion on digital pedagogy and other tops

Training

 

 

Hardware Spotlight

VR Goggles. You've heard of them, now you can use them. What educational uses can they provide? You can decide...

VR Goggles. Just throw in your phone, load a VR movie or 3D picture and experience a different way of viewing media.

Full description here: Elegiant VR Goggles

Reserve online at ETS Online Bookings

 

Training

In Case Your Wondering...

“[T]here is no such thing as a digital native,” reads a National Geographic headline. The digital native/immigrant theory has been debunked, our technical potential is at par with students in our classrooms. So, jump right in and offer tech to get the same activities done more easily, efficiently, and effectively and potentially with more excitement. Personally, I can write a paper about technology, but I can get excited about creating a video about technology. Go ahead and dive right in to digital pedagogy.

Recommended video of the week: 

How Do I Create a Welcoming Online Classroom? 

 

ETS EdTech App Picks

What software applications do EdTechs recommend to help instructors facilitate learning? Here are some of our favs. 

Robin
Kahoot!: Add to the excitement of learning with this simple and engaging quizzing app. Hold an impromptu quiz in-class or a take home quiz online - it's very flexible and free.

Soowook
Lightshot: A great way to do a screen capture. A very useful tool when building robust material for your courses. 

Ken
Xodo: The best eBook reader in the galaxy. It's an eReader app for mobile devices synched on your desktop to reference when writing that paper. What sets it apart from others is it requires no mobile storage, all documents and modifications are stored in the Cloud. 

    in the news

What’s brewing in your classroom?

Meet with Dr. Mary Saudelli to discuss your ideas and challenges. She can help you reach your teaching goals and develop great learning experiences for students.

Book a meeting now


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