Anyone participating in Sport Leagues is expected to be familiar with the following rules and guiding principles. Guiding principles contain vital information regarding player eligibility, policies, procedures, and league rules.
Anyone participating in Sport Leagues is expected to be familiar with the following rules and guiding principles. Guiding principles contain vital information regarding player eligibility, policies, procedures, and league rules.
Player Code of Conduct
The purpose of the rec sports at UFV is for participants to enjoy a fun, safe and fair playing environment, while promoting healthy lifestyle options and social engagement. By voluntarily participating in Campus Recreation sports, activities and events, ALL participants agree to the following code of conduct:
Those demonstrating inappropriate behaviour or language will be denied entry or be asked to leave. Their membership may also be cancelled and banned from the facility.
The role of the Team Captain
Team Captains are integral to the success and enjoyment of intramural league sports. They are a vital link in the communication process between the Sport Organizers and the individual participants. Captains are responsible for obtaining and understanding all intramural league information, passing it on to team members and keeping up-to-date on schedule changes. Captains are team leaders, both on and off the court. It’s not for everyone – so be sure to read the following carefully before signing up.
All captains must:
Choose a Team Name
UFV is committed to providing a learning and working environment that is safe, respectful and inclusive of all members of the university community. Therefore, Campus Recreation promotes an environment free of discriminatory, inappropriate, and disrespectful conduct or communication. Campus Recreation reserves the right to disallow any team name that we feel is unacceptable. In the event we choose to remove a team name we will change the team name to the captain’s name until a suitable replacement name is provided. Once the league begins, your team name is still subject to change if any concerns are raised over its intended nature.
Participant Check-in
Player Eligibility
Students, staff, faculty, alumni are eligible to participate in Intramural Leagues, with current UFV students having priority.
All participants must scan their UFV Campus Card bar code for purpose of sign-in and eligibility. Any participant without a proper UFV Campus Card may be deemed ineligible to play.
Ineligible players include, but are not limited to:
League Standings
Sport Organizers will make every effort to update standings weekly on social media and the Intramural bulletin board.
Teams will receive the following points in the standings for every sport:
In the case of a tie in the standings, tie-breakers will occur as follows:
Suspensions and Appeals
A participant who is in violation of the above rules or for inappropriate conduct must prepare a typed statement detailing the events and solutions on how they will ensure this behavior will not occur again. The typed statement must be submitted to the Program Manager, Campus Recreation and Wellness before being considered for reinstatement to the league or access to the facility.
Typed statement must detail the following:
After submission of the typed statement it will be reviewed by the Program Manager, Campus Recreation and Wellness. Depending on the severity of the offence it may also be shared with the Director of Athletics & Campus Recreation and/or Director of Student Life & Development for further discussion. A meeting will then be arranged between the suspended individual and the Disciplinary committee (Program Manager, Campus Recreation & Wellness, Director of Athletics & Campus Recreation and the Director of Student Life & Development). This meeting must take place before the suspended individual is eligible to return to play or have access to the Recreational facilities.
Appeal of a suspension
Appeals for a suspended player will only be accepted within three business days of the date when the final suspension ruling has been communicated. Appeals can be dropped off at the office E150 in a sealed envelope labeled Attention: Program Manager, Campus Recreation and Wellness.
Appeals will be dealt with on a weekly basis. Final decisions on the appeal will be made by the Program Manager, Campus Recreation and Wellness within 10 school days or receiving the appeal letter, after which the individual will be notified of the decision.
Defaults vs Forfeits
DEFAULTS
A default occurs when a team fails to arrive at the playing surface with the correct minimum number of players. The clock in the gymnasium will be used for this purpose. If the clock is not working, the Sport Organizers cell phone or watch will be used.
The following action will result when a team defaults:
FORFEITS
If you know you that you cannot field a team, forfeits will be accepted 12 hours in advance of a scheduled game. This will give the Sport Organizers time to notify all participants, officials and facility staff of the cancellation. Reporting a forfeit game will result in being issued a 0 points for the game not played, rather than losing points. If notice is give with at least one week notice game will be rescheduled depending on gym availability and confirmation of the opposing team. Games are not guaranteed to be rescheduled.
Protests
Only protests concerning the eligibility of players or misapplication of a rule will be reviewed. Judgment calls by the officials are not protestable.
Player eligibility protests: Team Captain must inform the official that they wish to protest the eligibility of an opposing player prior to the completion of the game in question. As soon as a player eligibility protest is filed, a full review of the eligibility of players on both teams will take place. Team Captain must also file a protest in writing with the Sport Organizer within 48 hours of the contest in the regular season, and within one hour of the contest in playoffs and tournaments.
Rule interpretations protest: Team Captain must inform the official that they are protesting the interpretation of the rule at the time of the incident and before play resumes. Team Captain must also file a protest in writing to the Sport Organizer within 48 hours of the contest in the regular season, and within one hour of the contest in playoffs and tournaments.
Blood & Fluid Spills
Futsal
Length of Game
Squad
Start of Game
Playing the Ball
Fouls
Free Kick (Indirect, direct, penalty)
An indirect free kick is awarded to the opposing team for the following actions:
A direct free kick is awarded to the opposing team for the following actions:
Taking a free kick:
A penalty kick is awarded if the player commits any of the above offenses within their own penalty area while the ball is in play:
Advantage or “play-on” will be played in an effort to keep the play going.
Foul Accumulation
If a team commit five fouls during the game the fifth foul will be taken as a penalty kick. Any additional fouls will also be penalty kicks.
Disciplinary Penalties
The Sport Organizers have the authority to penalize players and make them sit off. For serious offenses the Sport Organizer is able to kick players out of the game.
Cautionable offenses (yellow card) 3-minute penalty
Serious offenses (red card) Not returning to play until reviewed (see handbook)
Misconduct and Card System
Misconduct will be monitored by applying the yellow and red card system as follows:
Players
Guiding Principles
Team Captains
All Players
Basketball
Fouls Foul - Illegal physical contract - hitting, pushing, holding, slapping - stops motion of intended action by the offensive player
Technical Foul -unsportsmanlike conduct. Foul language, obscene gestures, arguing, and fighting.
Violations illegal action of game play. Results in losing the ball (possession)
Volleyball
The objective of the sport volleyball is for each team to send the ball over the net to land on the opponent's court, while also preventing the ball from landing on their own court. This is done by hitting the ball over the net with any part of the body (mainly with your arms). The ball is put into play by the player who serves the ball over the net. Games will be played in best of 3 sets, the team with the most won sets will win the match.
Each team will have 6 players on the court at any one time. Substitutions can be used throughout each set. Each player will take up a position in either the attack zone (front row - next to the net) or the defensive zone (back row - back of the court). Three players are in each zone and will rotate clockwise one position after each point.
Outside of the court lines is considered to be out of bounds. If the ball were to bounce in this section, then a point would be awarded to the opposing team.
Each team is allowed up to 2 timeouts per set lasting 30 seconds each. After each set the number of timeouts is reset back to 2 regardless of how many previously used.
In order to score a point, the ball must hit the ground within the opponent’s court. You can also score a point by your opponent hitting the ball out of bounds or hitting their ball into the net. A point can be scored off of either team’s service.
The player who is serving must do so from behind the baseline and can use either an over or underarm action and must hit the ball with only the hand. Once the service has been made the server can join their team in game-play and battle out the point.
Each team is allowed 3 consecutive touches on the ball before it must be returned over the net. A player is not allowed to hit the ball twice in succession. If the ball hits the boundary line the ball is considered to be in-play. The defensive team can jump and block the ball returning to their side of the court. If a block attempt is made and the ball bounces into their opponent’s half, a point is awarded. If after the block is made the ball bounces out, the point is awarded to the opposing team.
Each set is played up to 25 points and must be won by 2 points. If the score reaches 24-24 then the game is played until one team leads by 2.
In order to win the game, you must score more points than the opposing team. The best of 5 sets played, the first team to reach the required number of sets wins.
Badminton
We would like to kindly remind badminton players of the rules on and off court:
Pickleball
If you are just starting out learning the sport of Pickleball, do not worry about the rules, go out and have fun. Over time you will start to learn the rules and this page will become a good resourse. Happy Pickleballing!
During the start of a rally, the ball must bounce twice, on each side of the court before you can “volley” or “smash” it. The serving team must stay back and wait until it bounces back on their side of the court before they can move up and play it in the air.
The non-volley zone is referred to as the “kitchen”. It is designed for safety from smashes and creates longer rallies. You can not step on the NV-line or into the NV-Zone when making a volley shot, a shot in the air. Your forward momentum cannot take you into the NV-zone after you hit the ball even if it is missed on the other side. No article of clothing, jewellery or paddle can fall into the zone on a volley or it is a fault. Your hat or paddle falling in is considered a fault.
This only applies when you are volleying or hitting the ball in the air. You can step in after making a ground stroke. You can go into the NV-zone to get a ball that bounces in there first. You can stand in the NV-zone all day if you want, you just can not play the ball in the air. It is a fault if you step in even after the ball is missed or hit by the opponents.
The player that is standing in the right-hand service area of the serving side always starts. That player is server number 1 for this sequence only. The next time they get the serve, their partner maybe in the right court to start and they become server number 1.
The sequence for announcing the score is as follows; serving team’s score first, opponents score second and server number third. So if the server announces 3, 4, 1, the serving team has 3 points, the opposing team has 4 points and server number 1 is serving. If the serving team wins a point, the score would be 4, 4, 1. The serving team switches courts after winning a point but the receiving team stays as is.
Remember the server only gets one fault and they lose their serve. You only get one chance to get your serve in, not two as in tennis.
To start the game, teams may decide to rally for serve playing the ball three times over the net before it is in play. Often, one team just decides to start. The team serving first gets only one serve their first time. This rule helps prevent “blow” out games with one team getting a large number of points to start. The server making the first serve should announce 0, 0, 2. The score is 0, 0, and because the team gets only one serve, the server is number 2. When the serve switches to the other side that team gets two serves and play continues that way until a score of 11 is reached.
The server must serve underhand making contact with the ball below the waist. The top of the paddle face must be below the wrist and the server must have both feet behind the service line at the time of contact with the ball. The ball must be served to the diagonally opposite court and it must be clearly in the service area. The ball cannot hit any part of the non-volley zone including the non-volley line. A serve that hits the net but lands in the service area is called a “let” and is reserved. Before serving the ball, the server should make sure all players are ready. Take a minute to check to make sure your partner is ready and that the opposing team is ready.
If you are receiving the serve but you or your partner are not ready, hold up your hand or paddle. If the server serves to you anyway, do not swing at the ball and call for a “let” serve because you were not ready. Returning the ball indicates you were ready and the point stands.
Pickleball like most racquet sports relies on the integrity of the players in calling shots in or out. The rule of etiquette suggests that players will call the lines as honestly and fairly as they can. Players should call the lines on their side of the net and opponents will do the same on their side. Opponents should never make a call on the other side of the net unless they are asked. If a team cannot decide on a line call, then the benefit always goes to the opponent. If a team asks for an opinion from an opponent, that decision is final. Again, fairness is the rule of the day. Remember it is only a game. Keeping this in mind, will prevent conflict on the court.